The design manual: Third edition

About the book and contents

 

The design manual provides a comprehensive reference for professionals studying or working in graphic design, digital design, and traditional publishing. It provides essential information on conceptual approaches to design projects, planning and project development techniques for web, preparing design files for professional print, and more.

The third edition includes more checklists, practical tips and insights from designers and design thought leaders around the world.


Contents

Part 1: PURPOSE

The first part talks about what design can actually do. It discusses all the assumptions made when a design project is first imagined. The stuff a designer must get right for a design to work. Considering the customer and user experience, the contemporary audience, the role of aesthetics, diversity and inclusion, ethical decision-making, social and environmental responsibility, respectful design, and accessibility in its broadest sense.

Part 2: PROCESS

This part describes the approach designers take to each project. Design thinking and collaboration. From defining the briefing and audiences. Research techniques. To creating fresh ideas and presenting them. It talks about practical implementation. Then about user testing, evaluation and assessing design effectiveness.

Part 3: PROJECTS

This part describes logos and branding, websites and animation, exhibitions and experiences, advertising and marketing, publications and documents. Including virtual reality and augmented reality, sound design, film titles and graphics. Infographics and data visualisation. Social media, design for mobile and tablet as well as desktop. Games and gamification. Posters, menus and children’s book design. How to approach each project and consider everything it might include.

Part 4: PRODUCTION

This part starts with a new chapter on text preparation to improve the quality of written communication. A contemporary style guide. It then moves into design techniques such as layout, imagery, typography and colour, which affect almost all design projects. It continues with flight-checking your files. It describes prepress and printing, paper and finishing processes.

Part 5: PROFESSIONALISM

This part refers to standard practices and contractual terms in design work. From selecting a designer by portfolio, to progressive sign-offs. It also talks about how a design career evolves from training to first job. Then to seniority and business management. And the skills required along the way. Employing others, calculating hourly rates and pricing, and management techniques.