The design manual: Third edition

About the book and contents

 

The design manual provides a comprehensive reference for professionals studying or working in graphic design, digital design, and traditional publishing. It provides essential information on conceptual approaches to design projects, planning and project development techniques for web, preparing design files for professional print, and more.

The third edition includes more checklists, practical tips and insights from designers and design thought leaders around the world.

  • Soft cover, section sewn

    Size 240 x 178 x 33cm

    1.6kg

    680 pages (inc 4pp CMYK)

    345 illustrations

    52 checklists

    RRP $79 (AUD)

    ISBN 978-0-646-86312-2


Contents

Part 1: PURPOSE

The first part talks about what design can actually do. It discusses all the assumptions made when a design project is first imagined. The stuff a designer must get right for a design to work. Considering the customer and user experience, the contemporary audience, the role of aesthetics, diversity and inclusion, ethical decision-making, social and environmental responsibility, respectful design, and accessibility in its broadest sense.

  • Good design

    Designing experiences

    Multisensory experiences

    Audiences

    Design is work

  • What does this mean for graphic design?

    Styling and ornamentation

  • Storytelling

    Content development

    Visual processing

  • When not to design

    Clarity

    Content and words

  • Symbol systems

    Using metaphors

  • The practical application of ethics

  • Cultural appropriation

    Decolonising design

    Biases – cultural, implicit and unconscious

    Social diversity

    Acknowledge visual conventions

    Different colour traditions

    Inclusive image selection

    Providing language alternatives

  • Inclusion and recognition of different lifestyles

    Assistive technologies

    It’s not always about technology

  • Personalisation

    Maximise the power of paper

    Increase the tactile qualities

  • The designer’s accord

    The trouble with print

    Reducing the environmental impact of print

    Reducing the environmental impact of digital technology

Part 2: PROCESS

This part describes the approach designers take to each project. Design thinking and collaboration. From defining the briefing and audiences. Research techniques. To creating fresh ideas and presenting them. It talks about practical implementation. Then about user testing, evaluation and assessing design effectiveness.

  • Briefing

    Preparing a proposal

    Scoping the project

    Research and preparation

    Synthesis and incubation

    Idea generation and illumination

    Testing and verification

    Prototyping

    Presentation

    Assessment and approvals

    Production management

    Launch

    Evaluation

    Design effectiveness

    The value of design

Part 3: PROJECTS

This part describes logos and branding, websites and animation, exhibitions and experiences, advertising and marketing, publications and documents. Including virtual reality and augmented reality, sound design, film titles and graphics. Infographics and data visualisation. Social media, design for mobile and tablet as well as desktop. Games and gamification. Posters, menus and children’s book design. How to approach each project and consider everything it might include.

  • The brand experience

    Brand extension

    Brand evolution

    Design audit

    Identifiers and icons

    Corporate typefaces

    Corporate colour palette

    Attitude

    Corporate identity manual

    Stationery

    Forms

    Signage and way finding

    Exhibitions, events, trade shows and conferences

  • Film and television graphics

    Multimedia

    Audio and sound design

    Video

    Storyboarding

    Animation

    Websites and apps

    Intranets

    Workflow

    Graphical user interfaces

    Hypertext markup language

    Cascading stylesheets

    Personalised output

    Fluid and fixed design

    Email newsletters, ebooks and ezines

    Virtual reality

    Augmented reality

  • Integrated marketing

    Marketing terminology

    Posters

    Gamification and gaming

    Small-space ads

    Magazine and display ads

    Direct-mail advertising

    Packaging

    Card and board game design

  • Books, reports and annual reports

    Covers

    Newsletters, journals and magazines

    Pamphlets and brochures

    Catalogues

    Menus

    Programs

    Orders of service

    Illustrated children’s books

    Comics and graphic novels

    Presentation packs

Part 4: PRODUCTION

This part starts with a new chapter on text preparation to improve the quality of written communication. A contemporary style guide. It then moves into design techniques such as layout, imagery, typography and colour, which affect almost all design projects. It continues with flight-checking your files. It describes prepress and printing, paper and finishing processes.

  • Quality assurance

    Spelling

    Plain language

    Gender-neutral language

    Specialist terms, archaic language

    Minimal capitalisation

    Minimal punctuation

    Shortened forms

    Numbers

    Hyphens

    En rule

    Em rule/dash

    Colon

    Comma

    Semicolon

    Quote marks

    Apostrophe

    Spaces

    Slash/solidus/slant

    Citing sacred texts

    Lists

    Tables

    Footnotes, references, bibliographies

  • An invisible structural layer

    Eye flow

    Spatial relationships

    Dominance

    Simplicity

    Unity

    Balance

    Freestyle layout

    Grids

    Formats

    Contrast

    Scale

    Tone

    Repetition, pattern, texture

    Direction

    Borders and rules

    Space

    Pace

    Traditional and modern layouts

    4 ways to save a failing design

  • Photographs

    Cartoons

    Infographics, data visualisation

    Graphic recording

    Diagrams, graphs and charts

    Animating or staging diagrams, graphs and charts

  • Considering the manuscript

    Original fonts

    Typefaces for different uses

    Type categories

    Typefaces, families and fonts

    Type size

    Type selection

    Leading/linespacing/lineheight

    Letterspacing

    Using type variation

    Punctuation

    Text formatting

    Heading hierarchy

    Display type

    Expressive typography

    Page furniture

    Typographic stylesheets

  • Colour sequencing

    Colour terminology

    Colour coding

    Designing for colour blindness

    Colour palettes, colour balance

    Colour reproduction

    Halftones, stipples, screens and reverses

    Limited colour printing

  • RGB colour

    Image types

    COLOUR SECTION

    CMYK process colour

    Proprietary ink colour systems

    The problem with colour systems

  • PDF workflow

    File management

    Proofing

    Finished artwork preparation

    Output resolution

    Press checks

  • Selecting a printer

    General printing terminology

    Digital printing

    Risograph printing

    Offset lithography

    Screenless printing/collotype

    Lenticular printing

    Magic moving pictures

    Hydrographics

    Letterpress

    Gravure

    Engraving

    Screen printing

    Flexography

    Identifying the cause of print problems

  • Papermaking

    Selecting paper

    Paper specification

  • Varnishes

    Laminates

    Coatings

    Folding

    Guillotining and trimming

    Collating and gathering

    Numbering

    Binding

    Office binding styles

    Craft bindings

    Embossing or debossing

    Thermography

    Die-cutting, scoring and perforation

    Laser cutting

    Pop-ups

Part 5: PROFESSIONALISM

This part refers to standard practices and contractual terms in design work. From selecting a designer by portfolio, to progressive sign-offs. It also talks about how a design career evolves from training to first job. Then to seniority and business management. And the skills required along the way. Employing others, calculating hourly rates and pricing, and management techniques.

  • Selecting a contractor

    Commissioning a contractor

  • Getting employed

    Your work preferences

  • Leading high-performance teams

    Employing staff

    Setting your rates

    Business ethics for staff and business owners